My main focus within game development is anything more low-level related,
I love optimizing code and getting the most out of a small piece of code
or working inside of an engine and adding new things or improving the old systems.
Besides that I also love gameplay, for the freedom and creativity that comes with it.
I like working in a team where everyone can help each other and shares a passion for making games.
Currently, I'm studying at DAE. Where I'm starting my third year
and looking for an end‑of‑study internship.
I have a deep love for general problem solving and like a good challenge,
being able to make something and then afterwards being able to see it all come together and function properly,
together with being able to constantly learn new things and improve is something that keeps me going.
A picture of me, and some friends
A 8080 microprocessor emulator that can run classic space invaders and COM programs,
Fully written in C++ I mainly chose this emulator to learn more about emulator development and low-level programming.
This was a research project I did about reinforcement learning in 2D shooter games.
This is a small Unity project I made to experiment with compute shaders and ray marching.
Under construction
A brand new game I'm working on with a lovely team, currently still in prototyping phase but soon enough
more about the game and development will be available here.
Under construction
For my graduation work I'm writing my own compiler for a self made language, I'll be looking in to optimazation techniques and merging scheduling and register allocation.
The Ascend is a game project I worked on in a team, it was made in Unity and version controlled by perforce. The only requrement that we had was to make a local co-op game.
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