I’m an Engine Programmer from Belgium with experience shipping multiple AAA titles. I specialize in C++ and low-level engine development, with a focus on performance optimization, engine programming, audio programming, and cross-platform development. I enjoy solving complex technical problems and building efficient, reliable systems.
My Work
Upcoming AAA Port
Currently I'm working on a well known AAA franchise targeting current-gen consoles.
Age of Empires IV
This is the first AAA game I've worked on myself, as part of the optimization team during the port to Xbox.
Self made Compiler
For my graduation work I wrote my own compiler for a self made language,
I looked in to optimization techniques and profiling each one of these.
8080 emulator
A 8080 microprocessor emulator that can run classic space invaders and COM programs,
Fully written in C++ I mainly chose this emulator to learn more about emulator development and low-level programming.
Reinforcement Learning
This was a research project I did about reinforcement learning in 2D shooter games.
RayMarching
This is a small Unity project I made to experiment with compute shaders and ray marching.
Respect The Lawn
A game I worked on with a lovely team, about a little muchroom man defending his garden from a rampaging lawnmower.
About Me
Currently, I'm an Engine Programmer at Climax Studios, where I primarily work on low-level engine and Audio code.
My main interests are audio programming, engine programming, and performance optimization.
I enjoy working close to the engine, whether that's improving existing systems, building new functionality, or tracking down difficult performance problems.
Although engine/audio programming is my primary focus, I also enjoy gameplay programming for the creativity and variety it offers.
I value working in collaborative teams where people are passionate about making great games and are always willing to learn from and help one another.
What I enjoy most about programming is solving difficult technical problems.
There's something incredibly satisfying about taking a complex challenge, finding an new and elegant solution, and seeing it all come together.
PS: If you're hiring in the UK, I will require visa sponsorship.
Programming Languages
C, C++, C#, Lua, Python, Json, HTML, CSS
Platforms
PC- Windows & Linux, XBox, PS5/4, Switch 2;
Custom engines, Unity, Id Tech, Unreal
Tools
Perforce, Git, Superluminal, PIX, Playstation Razor Apps, Wwise, Havok